TOPSRCDIR = @top_srcdir@
TOPOBJDIR = ../..
SRCDIR    = @srcdir@
VPATH     = @srcdir@
MODULE    = d3d8.dll
IMPORTS   = user32 gdi32 kernel32
EXTRAINCL = @X_CFLAGS@
EXTRALIBS = $(LIBUUID) @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@

LDDLLFLAGS = @LDDLLFLAGS@
SYMBOLFILE = $(MODULE).tmp.o

C_SRCS = \
	basetexture.c \
	cubetexture.c \
	d3d8_main.c \
	device.c \
	directx.c \
	indexbuffer.c \
	resource.c \
	surface.c \
	swapchain.c \
	texture.c \
	vertexbuffer.c \
	volume.c \
	volumetexture.c \

@MAKE_DLL_RULES@

### Dependencies:
