1) Open and build Common/comm/sip/stack/example/ua.dsw with Visual 
   Studio C++ 6.0

2) Edit Common/comm/sip/stack/conf/siprc to use your IP address (just like
   Unix build): i.e. -
   localip=x.x.x.x
   contact=<sip:me@x.x.x.x>
   from=<sip:me@x.x.x.x>;tag=12gtr38erf7-1dfw

3) Click on the ua project and open it's debug project settings 
   (Project | Settings | Debug) menus and set "Program arguments" to whatever
   you want - i.e. "-m 0 -f ../conf/siprc -d 2  -t "<sip:me@x.x.x.x>". 
   Remember to leave out the application name (./example/ua). 
   NOTE - these arguments can't be saved in the workspace (.dsw) file as far
   as I know. 

4) Run the application (ua.exe) on PC using the debug menu 
   (Build | Start Debug | Go) or run menu (Build | Execute ua.exe). You should
   see the standard menu in a new console window:

This is a facility to test the oSIP library!
<app.c> You will not use a proxy in this configuration
L1 -1001710705- <c:\documents and settings\rflott\desktop\projects\common\comm\s
ip\stack\example\udp_listen.c: 53> New UDP listener on port 5060
keystrokes:
0 1 2 3 4 5: enable trace levels   d: disable trace
c: new static return code wanted
i: start an INVITE transaction    t: start N INVITE trans
r: start a REGISTER transaction   b: start a BYE trans
osip command> 
 
