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Inheritance diagram for TextureCoordinateNode:
Public Methods | |
virtual | ~TextureCoordinateNode ()=0 throw () |
Destructor. | |
virtual const TextureCoordinateNode * | toTextureCoordinate () const throw () |
Cast to a TextureCoordinateNode. | |
virtual TextureCoordinateNode * | toTextureCoordinate () throw () |
Cast to a TextureCoordinateNode. | |
virtual const MFVec2f & | getPoint () const=0 throw () |
Protected Methods | |
TextureCoordinateNode (const NodeType &nodeType, const ScopePtr &scope) | |
Constructor. |
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Destructor.
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Constructor.
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Cast to a TextureCoordinateNode.
Reimplemented from Node. |
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Cast to a TextureCoordinateNode.
Reimplemented from Node. |