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Public Methods | |
VrmlFrustum () | |
Constructs a default frustum. | |
VrmlFrustum (float afovy, float aaspect, double anear, double afar) | |
Constructs and initializes a frustum. | |
Public Attributes | |
float | fovy |
Vertical field of view. | |
float | fovx |
Horizontal field of view. | |
double | z_near |
Distance to the near clipping plane. | |
double | z_far |
Distance to the far clipping plane. | |
float | left_plane [4] |
Left (looking down -z) side clip plane. | |
float | right_plane [4] |
float | top_plane [4] |
float | bot_plane [4] |
Private Methods | |
void | update () |
Update the plane equations. |
A frustum is more or less a truncated pyramid. This class represents frustums with their wide end facing down the -z axis, and their (theoretical) tip at the origin. A frustum is a convenient representation of the volume of virtual space visible through the on-screen window when using a perspective projection.
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Constructs a default frustum. fovy, fovx, near and far all get set to -1. |
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Constructs and initializes a frustum. The field of view should be less than 180 degrees. Extreme aspect ratios are unlikely to work well. The near and far plane distances are always positive (think distance, not position). anear must be less than afar. This is supposed to look like gluPerspective.
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Update the plane equations. The plane equations are derived from the other members. |
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Horizontal field of view.
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Vertical field of view.
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Left (looking down -z) side clip plane. Format is (a,b,c,d) where (a,b,c) is the plane normal and d is the plane offset. For the momement the eyepoint is always the origin, so d is going to be 0. |
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Distance to the far clipping plane.
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Distance to the near clipping plane.
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