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Inheritance diagram for PointLight:
Public Methods | |
PointLight (const NodeType &nodeType, const ScopePtr &scope) | |
Constructor. | |
virtual | ~PointLight () throw () |
Destructor. | |
virtual PointLight * | toPointLight () const |
virtual void | renderScoped (Viewer *) |
Private Methods | |
virtual void | initializeImpl (double timestamp) throw () |
Initialize. | |
void | processSet_attenuation (const FieldValue &sfvec3f, double timestamp) throw (std::bad_cast) |
set_attenuation eventIn handler. | |
void | processSet_location (const FieldValue &sfvec3f, double timestamp) throw (std::bad_cast) |
set_location eventIn handler. | |
void | processSet_radius (const FieldValue &sffloat, double timestamp) throw (std::bad_cast) |
set_radius eventIn handler. | |
Private Attributes | |
SFVec3f | attenuation |
SFVec3f | location |
SFFloat | radius |
Friends | |
class | PointLightClass |
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Constructor.
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Destructor.
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Initialize.
Reimplemented from Node. |
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set_attenuation eventIn handler.
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set_location eventIn handler.
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set_radius eventIn handler.
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