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Node Member List

This is the complete list of members for Node, including all inherited members.
accept(NodeVisitor &visitor)Node
accumulateTransform(Node *)Node [virtual]
addEventOutIS(const std::string &eventOut, PolledEventOutValue &eventOutValue)Node
addRoute(const std::string &fromEventOut, const NodePtr &toNode, const std::string &toEventIn)Node
clearModified() (defined in Node)Node [inline]
d_bvol_dirty (defined in Node)Node [protected]
d_modified (defined in Node)Node [protected]
deleteRoute(const std::string &fromEventOut, const NodePtr &toNode, const std::string &toEventIn)Node
emitEvent(const std::string &id, const FieldValue &fieldValue, double timestamp)Node [protected]
EventOutISMap typedef (defined in Node)Node [private]
eventOutISMap (defined in Node)Node [private]
getBVolume() constNode [virtual]
getEventOut(const std::string &id) constNode
getEventOutImpl(const std::string &id) const=0 (defined in Node)Node [private, pure virtual]
getField(const std::string &id) constNode
getFieldImpl(const std::string &id) const=0 (defined in Node)Node [private, pure virtual]
getId() constNode
getParentTransform()Node [virtual]
getRoutes() constNode
getScene() const (defined in Node)Node [inline]
getScope() const (defined in Node)Node [inline]
initialize(Scene &scene, double timestamp)Node
initializeImpl(double timestamp)Node [private, virtual]
inverseTransform(VrmlMatrix &)Node [virtual]
isBVolumeDirty() constNode [virtual]
isModified() constNode [virtual]
markPathModified(NodePath &path, bool mod, int flags=0x003)Node [static]
Node(const NodeType &nodeType, const ScopePtr &scope)Node [protected]
Node(const Node &) (defined in Node)Node [private]
NodePath typedef (defined in Node)Node
nodeTypeNode
operator<<(std::ostream &out, const Node &node)Node [friend]
operator=(const Node &) (defined in Node)Node [private]
print(std::ostream &out, size_t indent) const (defined in Node)Node
processEvent(const std::string &id, const FieldValue &value, double timestamp)Node
processEventImpl(const std::string &id, const FieldValue &value, double timestamp)=0 (defined in Node)Node [private, pure virtual]
render(Viewer &viewer, VrmlRenderContext context)Node [virtual]
resetVisitedFlag()Node
RouteList typedef (defined in Node)Node
routes (defined in Node)Node [private]
scene (defined in Node)Node [private]
scope (defined in Node)Node [private]
setBVolume(const BVolume &v)Node [virtual]
setBVolumeDirty(bool f)Node [virtual]
setField(const std::string &id, const FieldValue &value)Node
setFieldImpl(const std::string &id, const FieldValue &value)=0 (defined in Node)Node [private, pure virtual]
setId(const std::string &nodeId)Node
setModified()Node
toAnchor() const (defined in Node)Node [virtual]
toAppearance() constNode [virtual]
toAppearance()Node [virtual]
toAudioClip() const (defined in Node)Node [virtual]
toChild() constNode [virtual]
toChild()Node [virtual]
toColor() constNode [virtual]
toColor()Node [virtual]
toCoordinate() constNode [virtual]
toCoordinate()Node [virtual]
toCylinderSensor() const (defined in Node)Node [virtual]
toFontStyle() constNode [virtual]
toFontStyle()Node [virtual]
toGeometry() constNode [virtual]
toGeometry()Node [virtual]
toGroup() const (defined in Node)Node [virtual]
toLight() const (defined in Node)Node [virtual]
toMaterial() constNode [virtual]
toMaterial()Node [virtual]
toMovieTexture() const (defined in Node)Node [virtual]
toNavigationInfo() const (defined in Node)Node [virtual]
toNormal() constNode [virtual]
toNormal()Node [virtual]
toPlaneSensor() const (defined in Node)Node [virtual]
toPointLight() const (defined in Node)Node [virtual]
toScript() constNode [virtual]
toScript()Node [virtual]
toSoundSource() constNode [virtual]
toSoundSource()Node [virtual]
toSphereSensor() const (defined in Node)Node [virtual]
toSpotLight() const (defined in Node)Node [virtual]
toTexture() constNode [virtual]
toTexture()Node [virtual]
toTextureCoordinate() constNode [virtual]
toTextureCoordinate()Node [virtual]
toTextureTransform() constNode [virtual]
toTextureTransform()Node [virtual]
toTimeSensor() const (defined in Node)Node [virtual]
toTouchSensor() const (defined in Node)Node [virtual]
toViewpoint() const (defined in Node)Node [virtual]
updateModified(NodePath &path, int flags=0x003)Node [virtual]
updateModified(int flags=0x003) (defined in Node)Node
visited (defined in Node)Node [protected]
~Node()=0Node [pure virtual]