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Inheritance diagram for AbstractChild:
Public Methods | |
virtual | ~AbstractChild ()=0 throw () |
Destructor. | |
Protected Methods | |
AbstractChild (const NodeType &nodeType, const ScopePtr &scope) | |
Constructor. |
VRML97 defines "child" nodes as those that may occur at the root of the scene, in the "children" field of a Group, Transform, Anchor, or Billboard node, in the "level" field of a LOD node, or in the "choice" field of a Switch node.
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Destructor.
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Constructor.
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