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Switch Member List

This is the complete list of members for Switch, including all inherited members.
AbstractBase(const NodeType &nodeType, const ScopePtr &scope)AbstractBase [protected]
AbstractChild(const NodeType &nodeType, const ScopePtr &scope)AbstractChild [protected]
accept(NodeVisitor &visitor)Node
accumulateTransform(Node *)Node [virtual]
addEventOutIS(const std::string &eventOut, PolledEventOutValue &eventOutValue)Node
addRoute(const std::string &fromEventOut, const NodePtr &toNode, const std::string &toEventIn)Node
bsphereSwitch [private]
ChildNode(const NodeType &nodeType, const ScopePtr &scope)ChildNode [protected]
choiceSwitch [private]
clearModified() (defined in Node)Node [inline]
d_bvol_dirty (defined in Node)Node [protected]
d_modified (defined in Node)Node [protected]
deleteRoute(const std::string &fromEventOut, const NodePtr &toNode, const std::string &toEventIn)Node
emitEvent(const std::string &id, const FieldValue &fieldValue, double timestamp)Node [protected]
getBVolume() constSwitch [virtual]
getEventOut(const std::string &id) constNode
getField(const std::string &id) constNode
getId() constNode
getParentTransform()Node [virtual]
getRoutes() constNode
getScene() const (defined in Node)Node [inline]
getScope() const (defined in Node)Node [inline]
initialize(Scene &scene, double timestamp)Node
inverseTransform(VrmlMatrix &)Node [virtual]
isBVolumeDirty() constNode [virtual]
isModified() constSwitch [virtual]
markPathModified(NodePath &path, bool mod, int flags=0x003)Node [static]
Node(const NodeType &nodeType, const ScopePtr &scope)Node [protected]
NodePath typedef (defined in Node)Node
nodeTypeNode
print(std::ostream &out, size_t indent) const (defined in Node)Node
processEvent(const std::string &id, const FieldValue &value, double timestamp)Node
processSet_choice(const FieldValue &mfnode, double timestamp)Switch [private]
processSet_whichChoice(const FieldValue &sfint32, double timestamp)Switch [private]
recalcBSphere()Switch [private, virtual]
render(Viewer &viewer, VrmlRenderContext context)Switch [virtual]
resetVisitedFlag()Node
RouteList typedef (defined in Node)Node
setBVolume(const BVolume &v)Node [virtual]
setBVolumeDirty(bool f)Node [virtual]
setField(const std::string &id, const FieldValue &value)Node
setId(const std::string &nodeId)Node
setModified()Node
Switch(const NodeType &nodeType, const ScopePtr &scope)Switch
SwitchClass classSwitch [friend]
toAnchor() const (defined in Node)Node [virtual]
toAppearance() constNode [virtual]
toAppearance()Node [virtual]
toAudioClip() const (defined in Node)Node [virtual]
OpenVRML::toChild() constNode [virtual]
OpenVRML::toChild()Node [virtual]
OpenVRML::ChildNode::toChild() constChildNode [virtual]
OpenVRML::ChildNode::toChild()ChildNode [virtual]
toColor() constNode [virtual]
toColor()Node [virtual]
toCoordinate() constNode [virtual]
toCoordinate()Node [virtual]
toCylinderSensor() const (defined in Node)Node [virtual]
toFontStyle() constNode [virtual]
toFontStyle()Node [virtual]
toGeometry() constNode [virtual]
toGeometry()Node [virtual]
toGroup() const (defined in Node)Node [virtual]
toLight() const (defined in Node)Node [virtual]
toMaterial() constNode [virtual]
toMaterial()Node [virtual]
toMovieTexture() const (defined in Node)Node [virtual]
toNavigationInfo() const (defined in Node)Node [virtual]
toNormal() constNode [virtual]
toNormal()Node [virtual]
toPlaneSensor() const (defined in Node)Node [virtual]
toPointLight() const (defined in Node)Node [virtual]
toScript() constNode [virtual]
toScript()Node [virtual]
toSoundSource() constNode [virtual]
toSoundSource()Node [virtual]
toSphereSensor() const (defined in Node)Node [virtual]
toSpotLight() const (defined in Node)Node [virtual]
toTexture() constNode [virtual]
toTexture()Node [virtual]
toTextureCoordinate() constNode [virtual]
toTextureCoordinate()Node [virtual]
toTextureTransform() constNode [virtual]
toTextureTransform()Node [virtual]
toTimeSensor() const (defined in Node)Node [virtual]
toTouchSensor() const (defined in Node)Node [virtual]
toViewpoint() const (defined in Node)Node [virtual]
updateModified(NodePath &path, int flags=0x003)Switch [virtual]
updateModified(int flags=0x003) (defined in Node)Node
visited (defined in Node)Node [protected]
whichChoiceSwitch [private]
~AbstractBase()=0AbstractBase [pure virtual]
~AbstractChild()=0AbstractChild [pure virtual]
~ChildNode()=0ChildNode [pure virtual]
~Node()=0Node [pure virtual]
~Switch()Switch [virtual]