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Inheritance diagram for MaterialNode:
Public Methods | |
virtual | ~MaterialNode ()=0 throw () |
Destructor. | |
virtual const MaterialNode * | toMaterial () const throw () |
Cast to a MaterialNode. | |
virtual MaterialNode * | toMaterial () throw () |
Cast to a MaterialNode. | |
virtual const SFFloat & | getAmbientIntensity () const=0 throw () |
Get the ambient intensity. | |
virtual const SFColor & | getDiffuseColor () const=0 throw () |
Get the diffuse color. | |
virtual const SFColor & | getEmissiveColor () const=0 throw () |
Get the emissive color. | |
virtual const SFFloat & | getShininess () const=0 throw () |
Get the shininess. | |
virtual const SFColor & | getSpecularColor () const=0 throw () |
Get the specular color. | |
virtual const SFFloat & | getTransparency () const=0 throw () |
Get the transparency. | |
Protected Methods | |
MaterialNode (const NodeType &nodeType, const ScopePtr &scope) | |
Constructor. |
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Destructor.
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Constructor.
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Get the ambient intensity.
Implemented in Material. |
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Get the diffuse color.
Implemented in Material. |
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Get the emissive color.
Implemented in Material. |
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Get the shininess.
Implemented in Material. |
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Get the specular color.
Implemented in Material. |
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Get the transparency.
Implemented in Material. |
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Cast to a MaterialNode.
Reimplemented from Node. |
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Cast to a MaterialNode.
Reimplemented from Node. |