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Inheritance diagram for PixelTexture:
Public Methods | |
| PixelTexture (const NodeType &nodeType, const ScopePtr &scope) | |
| Constructor. | |
| virtual | ~PixelTexture () throw () |
| Destructor. | |
| virtual void | render (Viewer &viewer, VrmlRenderContext context) |
| Render the node. | |
| virtual size_t | nComponents () const throw () |
| virtual size_t | width () const throw () |
| virtual size_t | height () const throw () |
| virtual size_t | nFrames () const throw () |
| virtual const unsigned char * | pixels () const throw () |
Private Methods | |
| void | processSet_image (const FieldValue &sfimage, double timestamp) throw (std::bad_cast, std::bad_alloc) |
| set_image eventIn handler. | |
Private Attributes | |
| SFImage | image |
| Viewer::TextureObject | texObject |
Friends | |
| class | PixelTextureClass |
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Constructor.
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Destructor.
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set_image eventIn handler.
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Render the node.
Reimplemented from Node. |